Page 1 of 1

Volumetrics and god rays ?

Posted: Wed Sep 28, 2022 7:32 pm
by timulo2
Just got with the program but dont understand how to do volumetric fog and god ray stuff, where do I start, should I use niagara ?
Thanks.

Re: Volumetrics and god rays ?

Posted: Thu Sep 29, 2022 11:15 am
by timulo2
Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?

Re: Volumetrics and god rays ?

Posted: Fri Sep 30, 2022 6:41 am
by timulo2
After 3 days of searching online for answers of how to do volumatrics in Unreal/Octane I have found squat.
Since there is no support i'm switching to Octane with Blender.
Later.

Re: Volumetrics and god rays ?

Posted: Fri Sep 30, 2022 7:39 am
by elsksa
timulo2 wrote:god ray stuff
Pedantic note: volumetric rays*

Re: Volumetrics and god rays ?

Posted: Mon Oct 03, 2022 11:32 am
by ChrisHekman
timulo2 wrote:Ok I found a reasonable tutorial, this guy talks about octanerendertargetactor (details) sub selection 'environment' and a parameter called medium.
https://www.youtube.com/watch?v=vRq5hvaD72g&t=9s
I assume this is where I need to be, are there other methods ?
Yes the environment node in the renderatarget actor can have a medium node that does fog.
Im sure there are other octane videos on youtube - for other octane plugins - that explain how to use the medium node.
Usually there are youtube vidoes that explain how to do it in the C4D plugin - it should work the same or similar in UE.

There are other methods aswel, you can create VDBs and import them as orbx files.
Or create an Octane Material with a medium that does fog and place it on an object in the scene.