Page 1 of 1

Can't get denoiser work with usdrender

Posted: Mon Sep 19, 2022 9:31 am
by Andreu
Hi,

I can get the denoising on the viewport but the image plane comes black when rendering to mplay using usdrender node. Rest of aovs work as expected as well as the other settings on the camera imager.

Not sure if I'm doing something wrong or is just not possible yet.

Re: Can't get denoiser work with usdrender

Posted: Mon Sep 19, 2022 8:38 pm
by Andreu
Does anybody know if there currently a way to render a sequence within Solaris and the denoiser on?
Thanks!

Re: Can't get denoiser work with usdrender

Posted: Thu Sep 22, 2022 9:40 pm
by BK
Andreu wrote:Does anybody know if there currently a way to render a sequence within Solaris and the denoiser on?
Thanks!
Hi Andreu,

Sorry for the delays.

In Solaris, we need to change the Frames with <> instead of $ sign, something like this

Code: Select all

$HIP/render/$HIPNAME.$OS.<F4>.exr
please find the sample to refer to.
RenderSequence.zip
(127.75 KiB) Downloaded 301 times

Cheers

Re: Can't get denoiser work with usdrender

Posted: Tue Oct 11, 2022 2:24 pm
by stevepickup
How do you then actually save these AOV's to file?
In the OBJ version you'd use the $OCTANE_LAYER - ie,
X:/$HIPNAME.$OS.$OCTANE_LAYER.<F4>.exr

But i cant figure out how to get them to save?

Re: Can't get denoiser work with usdrender

Posted: Wed Oct 12, 2022 2:33 am
by BK
stevepickup wrote:How do you then actually save these AOV's to file?
In the OBJ version you'd use the $OCTANE_LAYER - ie,
X:/$HIPNAME.$OS.$OCTANE_LAYER.<F4>.exr

But i cant figure out how to get them to save?
Hi Steve,

Currently, all the selected AOVs are rendered as exr "Save layered EXR" options.
And the Object layers would be rendering the active layers enabled in the Output tab for now!
we are investigating if we could implement it like our main plugin!


Cheers

Re: Can't get denoiser work with usdrender

Posted: Wed Oct 12, 2022 8:58 am
by stevepickup
Okay great thanks for the responce

Re: Can't get denoiser work with usdrender

Posted: Tue Oct 18, 2022 8:47 am
by Andreu
Thanks for the example BK!