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How do I stop texture layers from repeating?

Posted: Sat Sep 10, 2022 8:42 pm
by leave2
Let's say I have a cylindrical object and I want to place a label on it. I take a layer material, create my material, and then create my second layer and then use an alpha to apply the image/text, right? I then set the border mode, and that stops the texture from tiling/repeating..

Problem for me is that the texture seems to appear on all sides of the image plane. So if I have a hollow bottle, it'll apply the texture four times, etc.. Screenshot included:

https://imgur.com/a/jNDodbt

I only won't this to appear once on the front, but it also appears on the back of the bottle, too.. Any idea what I could be doing wrong?

Re: How do I stop texture layers from repeating?

Posted: Mon Sep 12, 2022 7:12 am
by bepeg4d
Hi,
you can use the Triplanar node, with the logo (with Triplanar projection) on one axis and a black color in all the other axis pins:
2B4FD3AF-6C6E-4E2E-96E6-64EA050EADC6.jpeg
ciao,
Beppe

Re: How do I stop texture layers from repeating?

Posted: Tue Sep 13, 2022 1:29 pm
by boxfx
Or, select the polygons where the texture should appear, then under the c4d select menu run the "Store selection" command ("set selection" in older c4d versions). You should notice a small triangle tag appear next to your object in the object manager. Select the material tag on your model, the drag the triangle tag into the "selection" parameter.

Re: How do I stop texture layers from repeating?

Posted: Fri Sep 16, 2022 3:51 pm
by leave2
Thank you so much guys, really appreciate the screenshots too, very helpful. Problem solved! Have a great weekend.