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TYFLOW and IVY

Posted: Fri Sep 09, 2022 2:18 pm
by HHbomb
HI,
Anybody have tested last grow feature IVY in TYFLOW ?
All is ok with Tyflow, but when I try to use preset flow "Simple Ivy flow", it crash Max when octane render viewport open.

Re: TYFLOW and IVY

Posted: Fri Sep 09, 2022 6:31 pm
by coilbook
I will test it. I think octane get confused when new faces appear in real time while octane viewport is open

Re: TYFLOW and IVY

Posted: Thu Sep 15, 2022 4:27 pm
by HHbomb
bump !

Re: TYFLOW and IVY

Posted: Fri Sep 16, 2022 4:36 pm
by coilbook
HHbomb wrote:HI,
Anybody have tested last grow feature IVY in TYFLOW ?
All is ok with Tyflow, but when I try to use preset flow "Simple Ivy flow", it crash Max when octane render viewport open.
Where can I find "Simple Ivy flow"?

Re: TYFLOW and IVY

Posted: Fri Sep 16, 2022 4:46 pm
by HHbomb
Hi, create a tyflow object, open tyflow window, Right click on window's empty area and choose "preset flow" then "Simple ivy flow" :-)

Re: TYFLOW and IVY

Posted: Sat Sep 17, 2022 2:47 am
by coilbook
HHbomb wrote:Hi, create a tyflow object, open tyflow window, Right click on window's empty area and choose "preset flow" then "Simple ivy flow" :-)
Yep. It crashes for me too. Can anyone look at the attached scene. I posted this problem on ty forum.

Re: TYFLOW and IVY

Posted: Tue Sep 20, 2022 2:13 am
by neonZorglub
coilbook wrote:
HHbomb wrote:Hi, create a tyflow object, open tyflow window, Right click on window's empty area and choose "preset flow" then "Simple ivy flow" :-)
Yep. It crashes for me too. Can anyone look at the attached scene. I posted this problem on ty forum.
Hi coilbook,
Thank you for the scene.
This will be fixed in the next release.
Thanks

Re: TYFLOW and IVY

Posted: Tue Sep 20, 2022 3:20 am
by coilbook
neonZorglub wrote:
coilbook wrote:
HHbomb wrote:Hi, create a tyflow object, open tyflow window, Right click on window's empty area and choose "preset flow" then "Simple ivy flow" :-)
Yep. It crashes for me too. Can anyone look at the attached scene. I posted this problem on ty forum.
Hi coilbook,
Thank you for the scene.
This will be fixed in the next release.
Thanks
Can you please look into Legacy and Direct modes for itoo forest and animation used within itoo forest? We have to use Direct if itoo objects are animated but then it causes very long evaluation times.

Why cannot we manually add itoo forests to legacy or to direct modes? That's why if we have 10 itoo forests and only one has animated objects, we can make nine static itoo forests as legacy and the last one as direct. Then octane won't have to rebuild them every frame. Thank you