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Stacking displacement maps - possible?

Posted: Mon Sep 05, 2022 8:07 pm
by leave2
In Modo's shader tree, I can stack displacement layers on top of each other - is this possible in Cinema 4D with Octane? I can't figure out a simple way to stack multiple displacements

Re: Stacking displacement maps - possible?

Posted: Tue Sep 06, 2022 5:58 am
by bepeg4d
Hi,
you need to change the Displacement type from Texture to Vertex, then you can do whatever you want:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html

ciao,
Beppe

Re: Stacking displacement maps - possible?

Posted: Tue Sep 06, 2022 12:51 pm
by SSmolak
leave2 wrote:In Modo's shader tree, I can stack displacement layers on top of each other...
Can you stack texture displacement too ?

Re: Stacking displacement maps - possible?

Posted: Tue Sep 06, 2022 2:59 pm
by leave2
bepeg4d wrote:Hi,
you need to change the Displacement type from Texture to Vertex, then you can do whatever you want:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html

ciao,
Beppe
Oh gosh, that's so fantastically simple. Thanks so much. Had no idea it would be so easy to do. Much appreciated, Beppe!

Re: Stacking displacement maps - possible?

Posted: Tue Sep 06, 2022 3:56 pm
by leave2
HI Beppe,

Hey sorry, I'm a bit confused - the displacements now only seem to occur at the Vertex points. That makes sense, given the name "vertex displacement", but is there a way to get it to still act like a texture displacement? I'm displacing a model with very few vertex points, so I'm obviously not getting any detail!

Am I doing something wrong?


Edit: subdivision level - got it!