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Volumetric Transparency Gradient

Posted: Tue Jul 05, 2022 3:20 pm
by SamuelAB
I'm trying to create a transparency effect that has a gradient sphere. Basically whatever elements are close to the inside of the sphere or an origin point/location/datum will be more opaque and get more transparent as they get further from the focal point until they disappear completely.
GradientSphere.jpg
I see similar stuff being possible in C4D, but not sure about 3ds Max and Octane:
viewtopic.php?f=30&t=68861

Any help is appreciated :)

Re: Volumetric Transparency Gradient

Posted: Tue Jul 05, 2022 5:17 pm
by jobigoud
In 2022.1 you can use the "Spherical field" texture and plug it in the Opacity.
The "falloff radius" will be your outside sphere and the "core radius" will be your inner, opaque sphere.
spherical-field.jpg
spherical-field.jpg (9.31 KiB) Viewed 1968 times
spherical-field.orbx
(28.26 KiB) Downloaded 98 times

Re: Volumetric Transparency Gradient

Posted: Tue Jul 05, 2022 6:17 pm
by SamuelAB
This is exactly what I wanted! thanks a lot!
Can't wait for this to make it's way into 3ds Max
test.jpg