Clippng material not cutting all objects
Posted: Mon Jun 06, 2022 11:21 pm
Hi all,
I'm trying to make an architectural animation and needed an animated 'section cut'.
The octane clipping material is what I need however it doesn't seem to fully work with my file - it leaves faces behind. My geometry is exported from an external CAD software (Revit) and it causing issue specifically with the octane clipping material and not the native cineam4d boolean operation.
Is anyone able to explain why this happens and what the fix it? I know if i remove all the materials it helps (but leaves glitching faces). If I leave the materials, 1 face will always be visible. It might help to add, the cad file exports everything 'hollow' e.g a cube will be 6 faces and empty inside. There's no way of changing this for the file format export (its a big file). I tried using the volume mesher in R23 and this DID SOLVE THE PROBLEM AT A SMALL SCALE - however due to the amount of geometry the building has, this isn't a solution fit for this project. And it rounds a lot of the corners which looks wrong.
I've attatched the native C4D boolean image to show how it should ideally cut (it just doesn't have the thick solid intersection cut which I'd like) unfortunately. But this works with and without the mateirals. Any help would be much appreciated.
I'm trying to make an architectural animation and needed an animated 'section cut'.
The octane clipping material is what I need however it doesn't seem to fully work with my file - it leaves faces behind. My geometry is exported from an external CAD software (Revit) and it causing issue specifically with the octane clipping material and not the native cineam4d boolean operation.
Is anyone able to explain why this happens and what the fix it? I know if i remove all the materials it helps (but leaves glitching faces). If I leave the materials, 1 face will always be visible. It might help to add, the cad file exports everything 'hollow' e.g a cube will be 6 faces and empty inside. There's no way of changing this for the file format export (its a big file). I tried using the volume mesher in R23 and this DID SOLVE THE PROBLEM AT A SMALL SCALE - however due to the amount of geometry the building has, this isn't a solution fit for this project. And it rounds a lot of the corners which looks wrong.
I've attatched the native C4D boolean image to show how it should ideally cut (it just doesn't have the thick solid intersection cut which I'd like) unfortunately. But this works with and without the mateirals. Any help would be much appreciated.