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Octane keeps rendering multiple identical AOVs

Posted: Tue May 31, 2022 8:59 pm
by marco_py
I have a scene with 2 characters, and some
Fog volumes.

I want to render these passes

- Layer mask for each character
- shadow pass
- Z depth pass
- overall volume pass

But octane is for some reason rendering 3 identical looking passes for the z depth, volume and shadows. I don't know why, I've read the documentation and I'm still confused. It eats up my render times.

I've set the layer ID to 2 and 3 for my characters in the Object tag

Image
Image
Image

Re: Octane keeps rendering multiple identical AOVs

Posted: Wed Jun 01, 2022 6:59 am
by bepeg4d
Hi,
old Layer masks are not good, please have a look at here:
viewtopic.php?f=30&t=77470&p=399465&hil ... in#p399465

And here:
viewtopic.php?f=30&t=77017&start=10&hil ... te#p409293

ciao,
Beppe

Re: Octane keeps rendering multiple identical AOVs

Posted: Mon Jun 06, 2022 2:14 am
by marco_py
Thank you,

I have figured out AOVs, but I'm having a problem where I've set a custom AOV to this character, but the background sky/volume and some reflections are showing up in the output. I have set it to primary Rays only.

Image

I set the character to custom AOV 2 in the object tag, and that's it. I also have a HDRI and 2 volumes in the scene.

Any ideas?

Thanks

Re: Octane keeps rendering multiple identical AOVs

Posted: Mon Jun 06, 2022 6:54 am
by bepeg4d
Hi,
I think there is a glitch with Visible after popup selection :roll:
Try to choose a different one, then back to None - primary rays only mode:
9D7E6501-56F7-415B-A0F3-064C4059DEDE.jpeg
ciao,
Beppe

Re: Octane keeps rendering multiple identical AOVs

Posted: Thu Jun 09, 2022 6:35 pm
by marco_py
I still get the same issue after trying that :(

Re: Octane keeps rendering multiple identical AOVs

Posted: Thu Jun 09, 2022 8:36 pm
by jayroth2020
AOVs are intended to provide a particular output, and often include indirect lighting and reflection contributions, depending upon the AOV chosen. If you want solid, output with no capture of indirect and/or reflected light, better to use a cryptomatte or object ID matte/AOV for that purpose.

If you post your scene, we can take a look.