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Subsurface Scattering

Posted: Fri May 13, 2022 1:48 pm
by veronica_lascaro
Hi!
Would anyone be able to tell me how to properly set the absorption node, scattering or randomwalk to recreate the transparency effect of the orange pulp as if it were in counter light?
Thank you so much!

Re: Subsurface Scattering

Posted: Mon May 16, 2022 9:26 am
by bepeg4d
Hi Veronica,
it depends from geometry and the textures you have, but in general, you should need to use a Specular or Universal material.
Can you share some screenshots, also of the node structure of your material?

ciao,
Beppe