Page 1 of 2

Octane Solaris plugin 2021.1.4 - 05 10 22 [OBSOLETE]

Posted: Wed May 11, 2022 2:11 am
by BK
Dear Octane community,


OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2021.1.4 - for Houdini 19.0.589.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.0 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline

- Please note: OctaneSolaris is merged with the latest OctaneRender 2021.1 for Houdini build 2021.1.4.0 for Houdini 19.0.561, so no need to install the main plugin

-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.0 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2021.1.3, please check out the 2021.1.1 release post


- Changes since 2021.1.4 - 04 26 22[Test]-

-Known Issues-
- Octane Color response is disabled because Hydra buffer expects linear output
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.


===================================
Enterprise Subscription Downloads
===================================
2021.1.4 Houdini 19.0.589

===================================
Studio Subscription Downloads
===================================
2021.1.4 Houdini 19.0.589

===================================
Demo build Download
===================================
2021.1.4 Houdini 19.0.589




Happy GPU Rendering !!



Your team
OTOY

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Wed May 11, 2022 4:39 am
by rohandalvi
The color attribute shows up after I typed "ColorVertices" but I cant seem to get any float attributes to show up.

They do show up in Karma, so the attributes do exist. And it does how up in standard octane.

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Wed May 11, 2022 10:32 am
by Ferdinand13
Thanks a lot BK, this works now, as you can see here:
Octane.png
There's one other thing I noted in the meantime. It seems like Octane doesn't interpret the scene camera correctly inside Solaris. When using any of the other renderers (e.g. Houdini GL, Karma, Redshift), the 35mm camera I'm using looks correct. Have a look at the image below for the correct field of view:
HoudiniGL.png
However, as you can see from the first image, Octane seems to "zoom" into the frame more than it should. Any idea why Octane's field of view is off compared to the other render delegates?

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Fri May 13, 2022 4:27 am
by BK
rohandalvi wrote:The color attribute shows up after I typed "ColorVertices" but I cant seem to get any float attributes to show up.

They do show up in Karma, so the attributes do exist. And it does how up in standard octane.
Hi Rohan,

Thank you so much for reporting this issue.
We are working now to see if we can implement the Vertex Attributes as the same workflow with our main Houdini plugin.

cheers

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Fri May 13, 2022 4:30 am
by BK
Ferdinand13 wrote:Thanks a lot BK, this works now, as you can see here:
Octane.png
There's one other thing I noted in the meantime. It seems like Octane doesn't interpret the scene camera correctly inside Solaris. When using any of the other renderers (e.g. Houdini GL, Karma, Redshift), the 35mm camera I'm using looks correct. Have a look at the image below for the correct field of view:
HoudiniGL.png
However, as you can see from the first image, Octane seems to "zoom" into the frame more than it should. Any idea why Octane's field of view is off compared to the other render delegates?
Hi Ferdinand13,

Thank you again for this report.

We are able to replicate this and reported it to our developer.


cheers

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Fri May 13, 2022 8:24 pm
by Tokyomegaplex
BK wrote:
rohandalvi wrote:The color attribute shows up after I typed "ColorVertices" but I cant seem to get any float attributes to show up.

They do show up in Karma, so the attributes do exist. And it does how up in standard octane.
Hi Rohan,

Thank you so much for reporting this issue.
We are working now to see if we can implement the Vertex Attributes as the same workflow with our main Houdini plugin.

cheers
hey BK, it would be great if we could use either the standard houdini convention of Cd, or the USD convention of displayColor. There's a list of attributes and USD equivalent here https://www.sidefx.com/docs/houdini/sol ... mport.html

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Mon May 16, 2022 4:20 am
by BK
Tokyomegaplex wrote:
BK wrote:
rohandalvi wrote:The color attribute shows up after I typed "ColorVertices" but I cant seem to get any float attributes to show up.

They do show up in Karma, so the attributes do exist. And it does how up in standard octane.
Hi Rohan,

Thank you so much for reporting this issue.
We are working now to see if we can implement the Vertex Attributes as the same workflow with our main Houdini plugin.

cheers
hey BK, it would be great if we could use either the standard houdini convention of Cd, or the USD convention of displayColor. There's a list of attributes and USD equivalent here https://www.sidefx.com/docs/houdini/sol ... mport.html
Hey Tokyomegaplex,

Totally agree, displayColor name makes sense. We are investigating it!

cheers

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Fri May 20, 2022 11:32 am
by Ferdinand13
Hey BK,

When downloading the 2021.1.4 version of the plugin, what I'm getting is "OctaneSolarisEnterprise_2021.1.4.3_Houdini_19.0.589_Win64". Is it possible that the download link connects to the wrong version? Thanks for letting me know :)

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Sat May 21, 2022 2:14 pm
by rohandalvi
If I switch a material while the render is on, I get an instant crash.

I've attached a video to show the bug.

Re: Octane Solaris plugin 2021.1.4 - 05 10 22 [TEST]

Posted: Mon May 23, 2022 5:01 am
by BK
rohandalvi wrote:If I switch a material while the render is on, I get an instant crash.

I've attached a video to show the bug.
Hi Rohan,

Thank you so much for reporting this issue.
Would you please PM a sample or this scene for us to investigate?

We tried using a sphere and it seems to work fine!

cheers