Combine HDRI light + Sphere emitter light
Posted: Mon May 09, 2022 6:56 am
Hi guys,
I have a problem trying to set up a scene with an HDRi + a dome sphere that has a texture emitter.
I want to use that sphere emission to create a refraction/reflection on a specular material while still being able to disable that emission for all other objects in my scene (objects that are not specular). I also want to keep the same HDRi for all objects (including that specular one).
I've done many test and nothing is working so far. In the simple scene attached you can see the example. I tried to disable "cast shadow" on the emittive sphere and then disable "camera visibility" but the HDRi still doesnt show up. I just see a tiiiny bit of light but nothing working accurately.
Is it possible? If yes can someone point me to the right setup?
Thank you!
I have a problem trying to set up a scene with an HDRi + a dome sphere that has a texture emitter.
I want to use that sphere emission to create a refraction/reflection on a specular material while still being able to disable that emission for all other objects in my scene (objects that are not specular). I also want to keep the same HDRi for all objects (including that specular one).
I've done many test and nothing is working so far. In the simple scene attached you can see the example. I tried to disable "cast shadow" on the emittive sphere and then disable "camera visibility" but the HDRi still doesnt show up. I just see a tiiiny bit of light but nothing working accurately.
Is it possible? If yes can someone point me to the right setup?
Thank you!