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Curvature node => Opacity=>shadows wrong
Posted: Sun May 08, 2022 8:41 am
by WoutTgh
Hi,
plugging a curvature node into the opacity channel renders the object shadows as full opaque or at least the shadows are off. I tried the specular material, which has the fake shadows option and that seems to render correctly.
All the best,
Wout
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 1:45 pm
by WoutTgh
Played around with it some more, the fake shadow option does not render correctly either.
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 9:27 pm
by john_otoy
Hi WoutTgh,
This is a limitation in the Octane core. I asked one of our devs about this and he said it would require a lot more memory if we calculated dirt/curvature during shadow tracing.
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 9:39 pm
by WoutTgh
Hi John,
thanks for checking! Is the same limitation responsible for it not working on instances ?
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 10:41 pm
by john_otoy
If you're referring to the shadows generated by instances with curvature in opacity, then yes, the same limitation applies.
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 10:46 pm
by WoutTgh
No I meant the curvature node in general not working on instances.
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 10:53 pm
by john_otoy
That should work. Here is a test.
Re: Curvature node => Opacity=>shadows wrong
Posted: Mon May 09, 2022 10:57 pm
by WoutTgh
ooh okedoke ! maybe something in my setup.. or Houdini... thanks !