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2021.1.4.2 - color correction breaks displacement

Posted: Thu May 05, 2022 4:38 pm
by luminouspowerhouse
Both in Houdini and C4D:
if you pipe IMAGE > Color Correction > Displacement , it breaks displacement. Mesh flattens. Same happens if you pipe IMAGE > ToolRange > Displacement.
How so? How would you otherwise adjust white and black values of the image to influence displacement?

Re: 2021.1.4.2 - color correction breaks displacement

Posted: Thu May 05, 2022 4:43 pm
by juanjgon
The conventional displacement node is only compatible with the texture image node over UV mapped objects. No other shader node or projection can be used. If you need to build a node tree for displacement you need to use the new vertex displacement node.

Thanks,
-Juanjo

Re: 2021.1.4.2 - color correction breaks displacement

Posted: Thu May 05, 2022 5:17 pm
by luminouspowerhouse
Ok, noted! Thank you!