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Realistic Jam material
Posted: Tue Mar 01, 2022 4:54 pm
by stefano-dear
Hi everyone!
I am trying to make a super realistic jam material and I thought to link a 3D noise to the density of the medium but I don't know exactly how to do it... Is it possible?
the effect I would like to recreate is similar to this image, as you can see the light inside the jam diffuses unevenly
Thanks!
Re: Realistic Jam material
Posted: Wed Mar 02, 2022 8:20 am
by bepeg4d
Hi,
try to play with the Random walk Medium node in a Specular material, with a 3D Noise node in the Radius pin:
ciao,
Beppe
Re: Realistic Jam material
Posted: Wed Mar 02, 2022 8:39 am
by stefano-dear
bepeg4d wrote:Hi,
try to play with the Random walk Medium node in a Specular material, with a 3D Noise node in the Radius pin:
The attachment 11A6661A-DA47-4B88-B0B6-74C5D690274F.jpeg is no longer available
ciao,
Beppe
Hi Beppe!
I have already tried this way but the noise seems only superficial and not volumetric, in fact you can also see the seam of the cubic mapping.
Re: Realistic Jam material
Posted: Wed Mar 02, 2022 9:07 am
by bepeg4d
It seems to work in 3D space here, try to create an Octane Box Projection node:
ciao,
Beppe
Re: Realistic Jam material
Posted: Wed Mar 02, 2022 9:45 am
by stefano-dear
bepeg4d wrote:It seems to work in 3D space here, try to create an Octane Box Projection node:
The attachment B6F5F208-398A-48D6-B460-F5F0F88DFAC3.jpeg is no longer available
ciao,
Beppe
Hi Beppe,
Sorry to be annying, but it seems not working by me.
As you can see, clipping always shows the same texture, which would have to change if it were volumetric.
Maybe I'm doing something wrong...
Re: Realistic Jam material
Posted: Thu Mar 03, 2022 9:38 am
by bepeg4d
Ok, try with a native C4D Noise, in Texture space, and make sure that only the OSL translation is active in c4doctane Settings/C4D Shaders tab:
ciao,
Beppe
Re: Realistic Jam material
Posted: Mon Mar 07, 2022 8:39 am
by stefano-dear
bepeg4d wrote:Ok, try with a native C4D Noise, in Texture space, and make sure that only the OSL translation is active in c4doctane Settings/C4D Shaders tab:
12E820FB-CF5D-4854-BC5C-59DE73430D88.jpeg
ciao,
Beppe
Oh yes! Now it works!
Thanks a lot for your help, I guess it didn't work for the "C4d shader baking"
Thanks a lot Beppe
Ciao
Re: Realistic Jam material
Posted: Tue Mar 08, 2022 8:51 am
by bepeg4d
Great!
Yes, it cannot work if the C4D Shaders Texture Baking is active, because the Noise stops to be procedural, and you will see a tiling effect at uv borders.
if the OSL only option is active, the C4D Noise stays procedural, and you have not any tiling effect.
Buon GPU rendering,
ciao,
Beppe