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OctaneRender for Maya 2021.1.2-20.12 [OBSOLETE]

Posted: Tue Mar 01, 2022 12:10 am
by JimStar
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya® Version 2020.2
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2018, 2019, 2020 and 2022 64-bit on Windows and Linux systems.

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone 2021.1.1


Changes since version 20.10:
  • Integrated the 2021.1.2 engine.
  • Minor fixes and improvements...

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Subscription Enterprise Downloads
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OctaneRender for Maya Enterprise [Windows]

OctaneRender for Maya Enterprise [Linux]


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Subscription Studio Downloads
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OctaneRender for Maya Studio [Windows]

OctaneRender for Maya Studio [Linux]


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DEMO Downloads
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OctaneRender for Maya DEMO [Windows]

OctaneRender for Maya DEMO [Linux]

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Sat Mar 05, 2022 8:13 pm
by Vyoor
Hi!

Maya can't save some AOV's when exporting Cryptomate.

The same bug that was fixed in Houdini plugin?

"Fixed saving of AOVs that was ignoring non-cryptomatte AOVs after the export of a cryptomatte AOV."

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Sun Mar 06, 2022 11:38 pm
by fantome
2021.1.2 - 20.12 and 2021.1.1 - 20.10 does not work with Maya 2020.4 under windows 10.

i get the following error :

Code: Select all

// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/pluginWin.mel line 317: The specified module could not be found. (OctanePlugin)
I will try to go back to Maya 2018 to see if it works.

EDIT :
Same problem on Maya 2018 :

Code: Select all

// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: Unable to dynamically load : C:/Program Files/OctaneRender VRE for Maya/2018/plug-ins/OctanePlugin.mll The specified module could not be found. // 
// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: The specified module could not be found. (OctanePlugin) // 
The first working release is 2020.2.4 - 19.17

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 12:32 am
by JimStar
Vyoor wrote:Hi!

Maya can't save some AOV's when exporting Cryptomate.

The same bug that was fixed in Houdini plugin?

"Fixed saving of AOVs that was ignoring non-cryptomatte AOVs after the export of a cryptomatte AOV."
I can't reproduce it, it saves all layers in my tests, not only cryptomatte.
2.png

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 12:34 am
by JimStar
fantome wrote:2021.1.2 - 20.12 and 2021.1.1 - 20.10 does not work with Maya 2020.4 under windows 10.

i get the following error :

Code: Select all

// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/pluginWin.mel line 317: The specified module could not be found. (OctanePlugin)
I will try to go back to Maya 2018 to see if it works.

EDIT :
Same problem on Maya 2018 :

Code: Select all

// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: Unable to dynamically load : C:/Program Files/OctaneRender VRE for Maya/2018/plug-ins/OctanePlugin.mll The specified module could not be found. // 
// Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: The specified module could not be found. (OctanePlugin) // 
The first working release is 2020.2.4 - 19.17
Works with no problems for me in Maya 2020.4.
1.png

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 8:44 am
by fantome
Thanks for your answer JimStar.
- I have also try on 2022 and get the same error.
- I have retry a clean install for all version of maya + delete default maya pref.
=> but on my system windows 10 + 1070 laptop + NV511.65 + Maya 2018.7 / Maya 2020.4 / Maya 2022.3 -> Octane 2021.1.2 - 20.12 and 2021.1.1 - 20.10 are giving me this error.

Code: Select all

The specified module could not be found. (OctanePlugin)
I have see one other guy on the forum with the same issue :
viewtopic.php?p=408684#p408684

Like me when it go back to previous version, it does work again. 2020.2.4 - 19.17 in my case

I bet that both our systems are missing a .dll or an env path.
- is there a set of env var that could be check ? the doc doesn't mention any.
- is there an equivalent on windows of the ldd command. I could try a

Code: Select all

ldd C:/Program Files/OctaneRender VRE for Maya/2018/plug-ins/OctanePlugin.mll
to check if there are missing dependencies.

EDIT:
it looks that windows doesn't have ldd by default, i have use dependancy walker instead :
dependancy.jpg
It looks to miss something.
I haven't install bifrost because i don't need it. i will try to install it just to double check that it doesn't affect octane.

Thanks

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 9:12 am
by fantome
Problem solved, i can confirm that the fact that bifrost was not install was the source of the error.
After bifrost install, octane start without error.

It looks that the tree of dependencies has change in 20.12 and 20.10 compare to the 19.17
dependancy_old.jpg
now xgen and bifrost are directly linked.
that's weird that bifrost dependancies broke octane install as it doesn't look to be supported by octane ?
viewtopic.php?f=28&t=79245

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 9:17 am
by JimStar
Yes, unfortunately Bifrost guys don't provide static libraries in its SDK, so it must be installed even if you don't use it and don't have its license.
I discussed this with Bifrost developers, but still nothing changed by them. Any other third-party Maya plugins' SDKs supported by Octane plugin have proper static libraries, so no such problems with them.

Re: OctaneRender for Maya 2021.1.2-20.12 [STABLE]

Posted: Mon Mar 07, 2022 9:22 am
by fantome
Thanks for the fast answer jim, i don't blame you we all know the reactivity of Autodesk devs.