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displacement - mix 2 textures?

Posted: Mon Feb 14, 2022 1:04 pm
by Dingbat
what am i doing wrong here?

i'm trying to combine 2 textures as displacement textures. i tried Mix, Multiply and Add but in all cases nothing happens (the displacement is ignored)

if i use the textures individually then the mesh is displaced as expected
Clipboard01.jpg

Re: displacement - mix 2 textures?

Posted: Tue Feb 15, 2022 3:40 am
by face_off
Hi - use the Baking Texture to bake the texture to a physical file, which can then be plugged in to the Displacement node.

Thanks

Paul

Re: displacement - mix 2 textures?

Posted: Wed Feb 16, 2022 8:39 am
by Dingbat
i was hoping for something a bit more interactive :)

is this an Octane limitation (not the plugin)?

Re: displacement - mix 2 textures?

Posted: Wed Feb 16, 2022 8:45 am
by funk
It's interactive. Plug your mix texture into the baking texture node, then the output to the displacement node

https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm

Re: displacement - mix 2 textures?

Posted: Wed Feb 16, 2022 8:50 am
by funk
There are 2 displacement nodes in Octane.

Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.

Re: displacement - mix 2 textures?

Posted: Fri Feb 18, 2022 1:04 pm
by Dingbat
:oops:

got it working now thanks as always to you both