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displacement - mix 2 textures?
Posted: Mon Feb 14, 2022 1:04 pm
by Dingbat
what am i doing wrong here?
i'm trying to combine 2 textures as displacement textures. i tried Mix, Multiply and Add but in all cases nothing happens (the displacement is ignored)
if i use the textures individually then the mesh is displaced as expected
Re: displacement - mix 2 textures?
Posted: Tue Feb 15, 2022 3:40 am
by face_off
Hi - use the Baking Texture to bake the texture to a physical file, which can then be plugged in to the Displacement node.
Thanks
Paul
Re: displacement - mix 2 textures?
Posted: Wed Feb 16, 2022 8:39 am
by Dingbat
i was hoping for something a bit more interactive
is this an Octane limitation (not the plugin)?
Re: displacement - mix 2 textures?
Posted: Wed Feb 16, 2022 8:45 am
by funk
It's interactive. Plug your mix texture into the baking texture node, then the output to the displacement node
https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm
Re: displacement - mix 2 textures?
Posted: Wed Feb 16, 2022 8:50 am
by funk
There are 2 displacement nodes in Octane.
Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.
Re: displacement - mix 2 textures?
Posted: Fri Feb 18, 2022 1:04 pm
by Dingbat
got it working now thanks as always to you both