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Substance designer height

Posted: Wed Jan 12, 2022 2:42 pm
by haffy
I am having problems with exporting height map (displacement) from substance designer, the normal map works fine.

I have this setup in Substance Designer (opengl and opengl).
Image

Normal:
Image

Displacement:
Image

I have no idea what went wrong, I did a photoshoot with 8 angles with the flash in studio (12.00, 13.30, 15.00, 16.30, 18.00 and so on..) at a low angle with a softbox.

Re: Substance designer height

Posted: Mon Jan 17, 2022 4:25 pm
by AWOLism
Hard to tell from the screenshots, but it looks like the displacement is inverted. Are the normals of the model flipped the wrong way perhaps?