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Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Sun Dec 26, 2021 4:17 pm
by Delizade
Hi,
I need to clip Octane Scattering result by using Plain Effector's visibility feature but it does not effect. Where is the problem here?
OS_01.jpg
OS_02.jpg
OctaneScattering_Effector_Visibility_Problem.zip
(177.93 KiB) Downloaded 148 times

Re: Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Sun Dec 26, 2021 9:53 pm
by SSmolak
Yes, it completly ignore visibility on all effectors. I don't remember if it worked in earlier versions.

Re: Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Mon Dec 27, 2021 8:12 am
by bepeg4d
You can set the Plane Effector Scale at -1, instead of using Visibility:
B0517C93-255C-4D69-8A1A-DA41229187CB.jpeg
ciao,
Beppe

Re: Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Mon Dec 27, 2021 12:37 pm
by SSmolak
But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?

Re: Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Mon Dec 27, 2021 12:57 pm
by Delizade
SSmolak wrote:But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?
thank you @bepeg4d but I was going to ask the same question. I have 3 O.Scatter objects with 20K and 30K counts.

Re: Plain Effector (Visibility) doesn't effect Octane Scatterin

Posted: Mon Dec 27, 2021 1:23 pm
by Delizade
SSmolak wrote:But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?
I've done a test, vram usage and render times are reducing accordingly.

thank you all.