Page 1 of 1
Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Sun Dec 26, 2021 4:17 pm
by Delizade
Hi,
I need to clip Octane Scattering result by using Plain Effector's visibility feature but it does not effect. Where is the problem here?
Re: Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Sun Dec 26, 2021 9:53 pm
by SSmolak
Yes, it completly ignore visibility on all effectors. I don't remember if it worked in earlier versions.
Re: Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Mon Dec 27, 2021 8:12 am
by bepeg4d
You can set the Plane Effector Scale at -1, instead of using Visibility:
ciao,
Beppe
Re: Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Mon Dec 27, 2021 12:37 pm
by SSmolak
But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?
Re: Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Mon Dec 27, 2021 12:57 pm
by Delizade
SSmolak wrote:But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?
thank you @bepeg4d but I was going to ask the same question. I have 3 O.Scatter objects with 20K and 30K counts.
Re: Plain Effector (Visibility) doesn't effect Octane Scatterin
Posted: Mon Dec 27, 2021 1:23 pm
by Delizade
SSmolak wrote:But what about internal calculations and VRam usage ? Does these scaled down instances still pass throught engine and being calculated ?
I've done a test, vram usage and render times are reducing accordingly.
thank you all.