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Displacement octane houdini

Posted: Fri Dec 24, 2021 9:45 am
by philippecounter
Hello everyone ! I can’t figure how to use displacement in octane for houdini.
The vertex displacement node works well, but the displacement node don’t…

Re: Displacement octane houdini

Posted: Fri Dec 24, 2021 10:58 am
by juanjgon
The conventional displacement only works over UV mapped objects, and only from texture files. It is not compatible with projection nodes, or procedurals or even texture processing nodes, although you can use the baked image tool to rasterize them.

Hope it helps,
-Juanjo

Re: Displacement octane houdini

Posted: Fri Jan 21, 2022 2:10 am
by Creative_Sheep
The vertex displacement map doesn't require baking, correct ?

What made OToy release the vertex displacement option ?

Re: Displacement octane houdini

Posted: Mon Jan 24, 2022 9:41 pm
by juanjgon
The vertex displacement is based on the mesh subdivision at the scene preprocessing time, creating a more dense mesh with a lot more polygons (this is the displacement technology found in near all other renderers). The conventional displacement is a render-time effect that doesn't increase the mesh complexity but it has several limitations. This is why Octane has both subdivision technologies.

Thanks,
-Juanjo