Alembic Particle Rendering + Particle Data
Posted: Tue Dec 14, 2021 8:09 am
Hello, I have a sand/particle simulation of 1.5 million particles. It is a 10gb alembic file.
I am able to get fast results from the same file in standalone and in blender octane. Octane 2021 supports UVs for particles too which is great and can be made use of in standalone and would be nice if this could be done in C4D, but looking online I haven't found any proper solution.
So 1 - how should I import my alembic file? as particle geometry or as polygon object?
2 - Can I even use the "Cd" or any other particle data in c4d?
3 - is matrix + cloner juggling the only way? cause it makes the play back extremely slow as gives high render time as you're no longer rendering octane
instanced spheres but rather geo.
using R25 + Octane 2021
I am able to get fast results from the same file in standalone and in blender octane. Octane 2021 supports UVs for particles too which is great and can be made use of in standalone and would be nice if this could be done in C4D, but looking online I haven't found any proper solution.
So 1 - how should I import my alembic file? as particle geometry or as polygon object?
2 - Can I even use the "Cd" or any other particle data in c4d?
3 - is matrix + cloner juggling the only way? cause it makes the play back extremely slow as gives high render time as you're no longer rendering octane
instanced spheres but rather geo.
using R25 + Octane 2021