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DOF = Noisy Object Layer Pass/Cryptomatte

Posted: Fri Nov 19, 2021 9:28 pm
by ItsKnowOne
I am in R20 using OctaneRender Enterprise 2021.1

I am rendering a scene with decent depth of field and i want to render cryptomattes and object layer color. Whenever I do so, my OLC comes out noisy and my crptomattes come in mostly black/wrong. When I turn the DOF completely off, the renders work as they should. What are my options?

Thanks!

Re: DOF = Noisy Object Layer Pass/Cryptomatte

Posted: Tue Nov 23, 2021 8:04 am
by bepeg4d
Hi,
maybe 128 samples are not enough, try to increase the Max info samples value to 1024:
013823AD-C37D-4669-A3D3-E657AB6748D3.jpeg
ciao,
Beppe