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Few octane scatter inside another octane scatter (c4dmatrix)

Posted: Thu Nov 18, 2021 11:46 am
by manodzit
I need to have few grids (each with different random objects in them)
and then i need to scatter those few grids in another grid.

that (please see image commented: Cloner Octane Scatter) is not yielding desirable results.

and when i use closer (with multi instancing) the render doesn't match the view port! (please see image commented: Cloner MultiInstance)

thanks in advance
m.

Re: Few octane scatter inside another octane scatter (c4dmatrix)

Posted: Thu Nov 18, 2021 12:25 pm
by aoktar
You cannot use it like that. Please use one scatter in same hierarchy, more is not supported.

Re: Few octane scatter inside another octane scatter (c4dmatrix)

Posted: Thu Nov 18, 2021 1:04 pm
by manodzit
aoktar wrote:You cannot use it like that. Please use one scatter in same hierarchy, more is not supported.
Does it support cloner object in "multiinstance" mode? why does the render doesn't match the viewport, what am i doing wrong here?

Re: Few octane scatter inside another octane scatter (c4dmatrix)

Posted: Thu Nov 18, 2021 6:26 pm
by aoktar
You cannot use anything else geometries under scatter object. Render instances are not usable. Scatter is faster than render instances also.