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Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Wed Nov 17, 2021 5:11 pm
by ChrisHekman
Octane for Unreal Engine 0.47
Changes:
  • Upgraded to Octane 2021.1
  • Added relative and non-relative frame numbers to the Octane ORBX Export Sequencer mode
Fixes:
  • Media images are no longer out of sync during Octane sequence rendering/exporting
  • First frames are no longer incorrect in the "Octane Render" and "Octane Integrated" sequencer modes
  • Sequencer Octane ORBX Export mode no longer one frame out of sync.
  • Removed duplicate updates from the Octane sequencer modes (Slightly faster now)
  • Intermediate octane sequencer mode render results are no longer copied over (Faster)
Notes:
  • Hardware raytracing is automatically turned off for now due to performance issues with certain unreal scenes.
UE 5.0EA
Studio Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... E5_0EA.exe

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_26.exe

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Thu Nov 18, 2021 1:40 am
by EvolverInteractive
Thanks so much sir,

ohh did I think it was the 2020.2 update....... but thanks again. Still rockin it. Thanks

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Thu Nov 18, 2021 12:11 pm
by ChrisHekman
EvolverInteractive wrote:Thanks so much sir,

ohh did I think it was the 2020.2 update....... but thanks again. Still rockin it. Thanks
v0.46 is on 2020.2.5, which should be the latest 2020.2

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Fri Nov 19, 2021 9:08 am
by Jolbertoquini
Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Fri Nov 19, 2021 12:20 pm
by ChrisHekman
Jolbertoquini wrote:Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D
There has been progress yes. Atleast 2 features will need to be implementend in order to support it. Hair, and Custom HLSL nodes.
Most likely there will need to be special material conversions for eyes and such. All these features are in the works, but will take some time.

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Fri Nov 19, 2021 4:54 pm
by Jolbertoquini
ChrisHekman wrote:
Jolbertoquini wrote:Big Thanks Chris for the update! sorry to ask a little question, hehe any progress with :ugeek: Metahumans support? cheers :D
There has been progress yes. Atleast 2 features will need to be implementend in order to support it. Hair, and Custom HLSL nodes.
Most likely there will need to be special material conversions for eyes and such. All these features are in the works, but will take some time.
Yes I understand I was doing manually export and recreating shaders for Hair I just export the mesh with the hair alphas I lost simulation but did look okay, I understand get the curves most be not easy, Thanks again for all updates

Best,
JO

Re: Octane 2021.1 for Unreal Engine - v0.47: Sequencer Fixes

Posted: Mon Nov 22, 2021 12:08 am
by EvolverInteractive
I meant I thought the 2021.2 with brigade was ready.