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Light Manager - working?
Posted: Wed Nov 17, 2021 10:45 am
by KeeWe
Hi,
Before I waste more time in try and error: is the light manager supposed to do ANYTHING?
The idea to include and exclude geo via the manager instead of the tedious Tag system is great. But when creating a light, open the light manager, delete all from "include" and add one specific object it doesn't do anything and by reopening the manager all looks the same as before .
Am I missing something? Sadly I couldn't find any forums post or anything else explaining the new feature.
Edit: Cinema 4D R25 and Octane 2021.1
Re: Light Manager - working?
Posted: Wed Nov 17, 2021 12:41 pm
by hazenkind
Sorry for the stupid Question but where do i find the Lightmanager?
Re: Light Manager - working?
Posted: Wed Nov 17, 2021 1:58 pm
by KeeWe
shift+c and type light manager. You can dock the icon somewhere to access it quickly
Re: Light Manager - working?
Posted: Wed Nov 17, 2021 3:22 pm
by hazenkind
KeeWe wrote:shift+c and type light manager. You can dock the icon somewhere to access it quickly
Ah thx.
Re: Light Manager - working?
Posted: Wed Nov 17, 2021 9:09 pm
by aoktar
It's specially not announced because it's still WIP and uncomplete. I'll spend more time to improve the interface soon.
Re: Light Manager - working?
Posted: Thu Nov 18, 2021 12:47 pm
by KeeWe
Yeah, thats what i thought. But am I right that it simple doesn't do anything? Or cann you, even in a limited way, work with it?
Re: Light Manager - working?
Posted: Wed Nov 13, 2024 4:40 pm
by Vivimagic
aoktar wrote:It's specially not announced because it's still WIP and uncomplete. I'll spend more time to improve the interface soon.
Is this still in the works to be completed?
Re: Light Manager - working?
Posted: Thu Nov 14, 2024 1:06 am
by ShivaMist
Looks like it's still in the works but over at boghma they made a pretty nice light manager :
https://www.boghma.com/c4d/document/Oct ... %20Manager
Re: Light Manager - working?
Posted: Thu Nov 21, 2024 8:40 pm
by e-s
A better workflow / interface for light linking would be great to have. The implementation in redshift is quite intuitive in comparison, where each light has a list of objects that are excluded.
Re: Light Manager - working?
Posted: Sat Nov 23, 2024 1:49 pm
by ShivaMist
This workflow is accessible if you enable C4D Light linking in the Octane options, but you can't really control light IDs.