OctaneRender 2021.1 for Houdini production build 2021.1.0.4
Posted: Thu Oct 28, 2021 11:00 am
Hi,
This is a production release of the OctaneRenderâ„¢ 2021.1 for Houdiniâ„¢ plugin compiled with the Octane 2021.1 core. This 2021.1.0.4 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.
Houdini production builds supported by this release: 17.5.460, 18.0.597, 18.5.633, 18.5.672, 18.5.696 and 19.0.383
This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux
New features
To learn more about the new features and improvements of OctaneRender 2021.1, please check out the 2021.1 release post
Release 2021.1.0.4 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2021.1.0.4 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2021.1.0.4 Demo version license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
Standalone 2021.1 version for the network rendering nodes
viewtopic.php?f=24&t=78621
Release Notes
=============================================
RELEASE 2021.1.0.4
=============================================
* PLUGIN FEATURES AND FIXES:
- Support of Houdini 19.0. Added H19.0.383 plugin build.
* OCTANE 2021.1 FEATURES AND FIXES:
- Added power input to the Noise texture nodes.
- Added noise type Voronoi to the noise texture node.
- Added new Cell noise texture node.
- Fixed render failure when using null material and render layers.
- Fixed issue that a clipping material with emission needed the double sided option ticked to see the emission on the clipped surface.
- Fixed different artifacts using clipping material, caused by large ray epsilon for sharp convex mesh with an acute angle. For that, a custom ray epsilon option was added to the clipping material.
- Fixed dielectric IOR map set to 1.0 not matching the fixed float IOR of 1.0.
- Fixed incorrect vertex displacement auto-bump for procedural textures.
- The sRGB/linear sRGB colorspace of image textures referenced by OBJ material files is now set depending on their storage type (see viewtopic.php?p=405155#p405155).
- Fixed crash on Linux when accessing the LiveDB.
- Fixed platform dependent object placement by scatter nodes. This will unfortunately result in a different placement, compared to previous versions.
- Fixed a render failure during tone mapping of an output AOV, which happens when a scene uses a baking camera.
- Fixed sorting order of render AOVs in the render AOV output node.
Happy rendering,
Your OTOY Team
This is a production release of the OctaneRenderâ„¢ 2021.1 for Houdiniâ„¢ plugin compiled with the Octane 2021.1 core. This 2021.1.0.4 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.
Houdini production builds supported by this release: 17.5.460, 18.0.597, 18.5.633, 18.5.672, 18.5.696 and 19.0.383
This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux
New features
To learn more about the new features and improvements of OctaneRender 2021.1, please check out the 2021.1 release post
Release 2021.1.0.4 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2021.1.0.4 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2021.1.0.4 Demo version license
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... x_demo.zip
Standalone 2021.1 version for the network rendering nodes
viewtopic.php?f=24&t=78621
Release Notes
=============================================
RELEASE 2021.1.0.4
=============================================
* PLUGIN FEATURES AND FIXES:
- Support of Houdini 19.0. Added H19.0.383 plugin build.
* OCTANE 2021.1 FEATURES AND FIXES:
- Added power input to the Noise texture nodes.
- Added noise type Voronoi to the noise texture node.
- Added new Cell noise texture node.
- Fixed render failure when using null material and render layers.
- Fixed issue that a clipping material with emission needed the double sided option ticked to see the emission on the clipped surface.
- Fixed different artifacts using clipping material, caused by large ray epsilon for sharp convex mesh with an acute angle. For that, a custom ray epsilon option was added to the clipping material.
- Fixed dielectric IOR map set to 1.0 not matching the fixed float IOR of 1.0.
- Fixed incorrect vertex displacement auto-bump for procedural textures.
- The sRGB/linear sRGB colorspace of image textures referenced by OBJ material files is now set depending on their storage type (see viewtopic.php?p=405155#p405155).
- Fixed crash on Linux when accessing the LiveDB.
- Fixed platform dependent object placement by scatter nodes. This will unfortunately result in a different placement, compared to previous versions.
- Fixed a render failure during tone mapping of an output AOV, which happens when a scene uses a baking camera.
- Fixed sorting order of render AOVs in the render AOV output node.
Happy rendering,
Your OTOY Team