Page 1 of 1

Octane crashes when using Point Color Vertex Maps

Posted: Tue Oct 19, 2021 8:32 am
by azumbrunnen
Im using houdini for a cloth sim and exported vertex attributes as part of an alembic tag. The colors work perfectly in redshift but as soon as I drag the vertex tag into octane node builder in C4D, the whole application crashes.

What is the correct way to use vertex color maps in c4d? Is it supported?

Re: Octane crashes when using Point Color Vertex Maps

Posted: Tue Oct 19, 2021 8:39 am
by aoktar
Yes supported and crash doesn't mean that. There may be a wrong usage or a bug. Report it via a sample scene if you can't solve that and read this section
https://docs.otoy.com/cinema4d/VertexMap.html

Re: Octane crashes when using Point Color Vertex Maps

Posted: Wed Jan 25, 2023 4:44 pm
by james_conkle
I recently was experiencing the same issue. Exporting a liquid sim from Houdini into Cinema and looking to import Cd. I was using a Cd value consisting of 3 float values (R,G,B) and it would look fine inspecting the tag in cinema, but Octane would crash.

Luckily for my use I could get away with using Cd value consisting of one single float (black>white). This now works fine in Octane. My hint was that in the octane manual it only shows the red>yellow values being used so I don't think more complex tags are supported.