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Area Ligth shadow problem

Posted: Sat Oct 02, 2021 2:33 pm
by Delizade
Hello,
I've prepared a simple scene to show my problem.
1) There is a dome light(Texture Environment Object) This light effects everything in the scene
2) There is a top Octane Area Light. This light has no cam. view, shadow and cast shadow. Its light pass ID is 2.
lightSettings_02.jpg
lightSettings_01.jpg
3) There is a floor that has Octane Object Tag to exclude it from top light (from light pass 2 )
ObjectTag_of_Floor.jpg
But I can't get rid off a shadow caused by the octane area light.
lightOff.jpg
lightOn.jpg
Is there any idea what I do wrong here?

thank you.
scene:
AreaLight_Shadow_Problemtest.zip
(78.16 KiB) Downloaded 133 times

Re: Area Ligth shadow problem

Posted: Mon Oct 04, 2021 7:25 am
by bepeg4d
Hi Delizade,
what you are seeing, is the shadow of the plane emitter itself.
You need to set the Opacity to 0, to make the plane of the Area Light invisible:
EC4A1E8A-1F8D-423D-A051-32F36E44F546.jpeg
ciao Beppe

Re: Area Ligth shadow problem

Posted: Mon Oct 04, 2021 3:26 pm
by Delizade
bepeg4d wrote:Hi Delizade,
what you are seeing, is the shadow of the plane emitter itself.
You need to set the Opacity to 0, to make the plane of the Area Light invisible:
EC4A1E8A-1F8D-423D-A051-32F36E44F546.jpeg
ciao Beppe
thank you Beppe.