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Adding "tiling" normal maps and detail maps to material

Posted: Sat Oct 02, 2021 8:03 am
by gsfcreator
Hello there,

I'm using the octane poser plugin and trying to figure out how to add tiling normal maps and detail maps to another material. can anyone here give me some guidelines or maybe link me to a tutorial on that matter?

generally, what I'm looking to achieve is the ability to zoom in into an object and still get extreme details, by adding tiling/detail maps to the material.

thanks in advance!

Re: Adding "tiling" normal maps and detail maps to material

Posted: Tue Oct 05, 2021 12:11 pm
by galleon27
gsfcreator wrote:Hello there,

I'm using the octane poser plugin and trying to figure out how to add tiling normal maps and detail maps to another material. can anyone here give me some guidelines or maybe link me to a tutorial on that matter?

generally, what I'm looking to achieve is the ability to zoom in into an object and still get extreme details, by adding tiling/detail maps to the material.

thanks in advance!
This might help you https://www.youtube.com/watch?v=o0Ntf5upobk.
You can tile any texture by plugging a 2d/3d transform node into the UV transform input of a Image Texture node.
In Standalone it looks like this:
Screenshot 2021-10-05 141016.png

Re: Adding "tiling" normal maps and detail maps to material

Posted: Thu Oct 07, 2021 9:38 am
by gsfcreator
thank you <3 I'll check it out.