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Best way to bake textures

Posted: Wed Jul 07, 2021 10:27 pm
by phenrike
Hello!
I did some modeling and texturing that is a little messy. The object has many polygon selections, each one with a different texture applied, everything inside a Subdivision (that for some reason when I Connect+Delete, makes some textures disappear or buggy). So, is there an 'easy' way to bake these textures into maps (without lighting)? I want the generate a COLOR, ROUGHNESS, NORMAL, DISPLACEMENT, etc maps so I can open the model and apply the same textures in other 3D software/render engine.

Thanks!

Re: Best way to bake textures

Posted: Thu Jul 08, 2021 5:47 am
by bepeg4d
Hi,
you can obtain all the desired passes via Material passes, with the exception of Displacement, but you can obtain a Tangent Normal texture of it:
2459C6F6-212A-4EAE-AE8E-59CB19336272.jpeg
https://docs.otoy.com/cinema4d/MaterialPasses.html

https://docs.otoy.com/cinema4d/BakingCamera.html

ciao Beppe