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Full Scene ORBX export

Posted: Mon Jun 07, 2021 10:20 pm
by mikefrisk
If a scene has a lot of frames this function can take a very long time. Is there any possibility to speed this up without having to break the scene down into multiple exports? If no way to speed it up can we get some sort of visual progress bar or something?

Re: Full Scene ORBX export

Posted: Tue Jun 08, 2021 9:22 pm
by juanjgon
The main problem comes from the file size, making the updating of all the assets slower as more frames are added. The rendering progress is the frames counter itself, I can't figure out anything else to help ...

Thanks,
-Juanjo

Re: Full Scene ORBX export

Posted: Thu Jul 22, 2021 6:40 am
by promity
I found that if I use a particle generator in the scene (in Octane_Object_Properties, the Particles tab), then when exporting a scene to ORBX, the instances based on them do not work, while in LW it works quite reliably.

There are instances here:
Rakurs_4_001_crop.png
Standalone Octane. Here the instances have disappeared:
preview_001b.png