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self - illum
Posted: Tue May 25, 2021 10:26 am
by Elvissuperstar007
how to do it?
Re: self - illum
Posted: Tue May 25, 2021 12:59 pm
by paride4331
Hi Elvissuperstar007,
Octane Universal material is designed to follow after the workflow in the PBR model, since the Metallic material falls short of the Metallic and Roughness maps that are often derived from Substance Painter and other tools. It handles dielectric material (Diffuse and Glossy BRDF) and also Metallic material (Glossy BRDF) with assumed IOR or custom IOR for both dielectric and metallic surfaces.
Regards
Paride
Re: self - illum
Posted: Tue May 25, 2021 8:05 pm
by Elvissuperstar007
but the lights are visible on the light side of the earth
Re: self - illum
Posted: Tue May 25, 2021 9:49 pm
by Elvissuperstar007
light appears on the light side
Re: self - illum
Posted: Wed May 26, 2021 9:36 am
by paride4331
Hi Elvissuperstar007,
it could be help
viewtopic.php?f=9&t=68523&hilit=planetary#p344438
Regards
Paride
Re: self - illum
Posted: Wed May 26, 2021 11:41 am
by Elvissuperstar007
i don't use Planetary Environment
I have an animation with a planet, which is unrealistic to do with a planet inside octane
this is geometry with customized materials, you need a function that only shines in the dark
Re: self - illum
Posted: Wed May 26, 2021 1:04 pm
by paride4331
Hi Elvissuperstar007,
maybe you could try using a mix textures node with a night and day texture and an animated gradient in amount.
Regards
Paride