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Rendering custom AOVs

Posted: Thu May 06, 2021 8:04 pm
by cgcris
Hi Guys,

Struggling to get something quite basic done, I've created a Vector attribute inside a vop and would
like it to be rendered as a custom AOV in Octane.

How do I go about setting this up?

Thanks in advance!
Cris

Re: Rendering custom AOVs

Posted: Thu May 06, 2021 8:49 pm
by juanjgon
I'm afraid that this is not possible right now, but I think that this is a planned feature for Octane 2021.x

Have you thought about encoding the attribute into an additional UV map? The UV maps can be exported as passes.

Thanks,
-Juanjo

Re: Rendering custom AOVs

Posted: Thu May 06, 2021 9:09 pm
by cgcris
Hi Juan,

That would be an option!

So I should call my attribute UV and just activate it on the Render Target?

It is an animated attribute, so maybe I will just do a second pass with a new mAOV material to get this out..

Thanks!
Cristobal