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Baking camera renders black
Posted: Thu May 06, 2021 4:14 am
by ScottGelber
I've followed the manual to the letter but my baking camera turns up black every time.
Everything is properly UV'd with no overlaps.
I have had success in other projects, but this one eludes me. This one is a rigged character, if that matters
Re: Baking camera renders black
Posted: Thu May 06, 2021 6:47 am
by bepeg4d
Hi,
did you check the normal directions of the mesh?
If they are pointing inward, the result is black.
If normals are ok, please share more info, screenshots, or even the scene.
ciao Beppe
Re: Baking camera renders black
Posted: Mon May 10, 2021 5:17 pm
by ScottGelber
bepeg4d wrote:Hi,
did you check the normal directions of the mesh?
If they are pointing inward, the result is black.
If normals are ok, please share more info, screenshots, or even the scene.
ciao Beppe
Hi Beppe
Yeah, i've checked the normals, they're all facing correctly (to prove the point reversing them doesn't help)
i've simplified the scene to the esstentials
https://drive.google.com/open?id=1xa4dO ... OZMssb4Ryf
Re: Baking camera renders black
Posted: Tue May 11, 2021 7:50 am
by bepeg4d
Hi,
the issue is in the c4d Material tag, it ws set with Offset V = 100%.
Bringing back the value to 0 fixes the issue:
So everything was correct, just moved outside of frame buffer
Happy GPU rendering,
ciao Beppe
Re: Baking camera renders black
Posted: Tue May 11, 2021 1:28 pm
by ScottGelber
Oh that's a face-palm.
Appreciated as always.
Thank you Beppe.