Page 1 of 1

X-Particles and Octane motion blur - DOES IT WORK???

Posted: Thu Apr 29, 2021 5:41 pm
by caldreemn
Can we get some clarity with this subject? I am banging my head against a wall trying to get X-Particles to render with Octane motion blur. From all aspects it DOES NOT seem to work.

I have my X-Particles sim cached with Octane tags assigned to the xpGenerator and the xpEmitter and motion blur settings set appropriately in the Octane camera tag. I have tried both "Transform/vertex" and "Vertex speed" and neither work properly.

Can we just get a straight answer on whether this is working or not?

Re: X-Particles and Octane motion blur - DOES IT WORK???

Posted: Thu Apr 29, 2021 7:26 pm
by aoktar
It should work if you use particle engine access via object tag over emitter and give geometry from this tag.