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Octane Spot Light not starting texture and medium

Posted: Wed Apr 28, 2021 3:14 am
by trons
Hi, when I create a new spotlight, it's meant to start with an rgb spectrum in the texture, and a scattering medium in the light medium.
Mine is blank, apart from one time, now I just have to copy that between scenes.

Am I missing something?
Thanks

Re: Octane Spot Light not starting texture and medium

Posted: Sat May 01, 2021 2:41 am
by trons
bump

Re: Octane Spot Light not starting texture and medium

Posted: Sat May 01, 2021 4:37 am
by jeremyshin
Hi,
It is an issue that is still in 2020.2.3-R3

To fix it :

1. Open the node editor by clicking the node icon at the bottom of the light tag settings (pic 1)
Pic 1
Pic 1
2. Reconnect the nodes that should have been connected properly when we create the Spotlight object (pic 2)
Pic 2
Pic 2
J.

Re: Octane Spot Light not starting texture and medium

Posted: Sat May 01, 2021 12:08 pm
by aoktar
It would be fixed if somebody warn me about it until now! It's an overlook on creation method after changing some lines. Fixed for R4.

Re: Octane Spot Light not starting texture and medium

Posted: Sun May 02, 2021 4:40 am
by jeremyshin
aoktar wrote:It would be fixed if somebody warn me about it until now! It's an overlook on creation method after changing some lines. Fixed for R4.
I have seen it reported at least 3 or 4 times on facebook or discord since 1 month. I don't think many people use the forum a lot.
Anyway, glad you know it now Aoktar ;)

Re: Octane Spot Light not starting texture and medium

Posted: Mon May 03, 2021 2:27 am
by trons
jeremyshin wrote:
aoktar wrote:It would be fixed if somebody warn me about it until now! It's an overlook on creation method after changing some lines. Fixed for R4.
I have seen it reported at least 3 or 4 times on facebook or discord since 1 month. I don't think many people use the forum a lot.
Anyway, glad you know it now Aoktar ;)
Thanks so much for the help!

Didn't realise they were just unconnected.

Good to know it will be fixed in the next version too, thanks guys.