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Motion blur affects volumes differently

Posted: Fri Apr 23, 2021 11:09 pm
by hdace
Why does this happen? The beams of light should align with the ship's emitters and they do when there's no MB. Shouldn't MB affect volumes and objects the same?

I've tried messing with the MB settings like before and after and what's on and off but none of that helps. The ship and the camera are both flying through space, if that helps explain.

Thanks, Hal
Screen Shot 2021-04-23 at 18.02.02 .png

Re: Motion blur affects volumes differently

Posted: Sat Apr 24, 2021 5:21 pm
by juanjgon
Sorry, the volume objects don't support transformations motion blur yet, but I've read somewhere that this is a planned feature for the next Octane major release.

Thanks,
-Juanjo

Re: Motion blur affects volumes differently

Posted: Mon Apr 26, 2021 1:47 am
by hdace
Okay I'll render the scenes in two passes.

Thanks!