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Multi instance Motion blur not working

Posted: Sun Apr 18, 2021 10:14 am
by rifat
Hi team.

I'm using the latest c4d r23 and the latest octane released today.

cloner's Multi-instance Motion blur not working for any versions I had. instance and render instance works

Is that a bug? if not will you support it?

Thanks for all your hard work
Cheers

Re: Multi instance Motion blur not working

Posted: Sun Apr 18, 2021 11:26 am
by aoktar
It's not specially handled data/object type in my motion engine. What kind of animation applied?

Re: Multi instance Motion blur not working

Posted: Sun Apr 18, 2021 3:32 pm
by rifat
I'm rendering some geo scattered with really fine hair on it.
The geo is animated so it has motion blur working fine. but the hair I scatter on it, it would be much quicker and uses less memory with multi-instance but it doesn't support motion blur.
I have 2million scatter object.
I tested the demo of RS, it's supporting fine, so I thought it would be a similar case with octane ??

Re: Multi instance Motion blur not working

Posted: Sun Apr 18, 2021 6:04 pm
by aoktar
Checked that to be sure! It's not added yet!
Something that should be implemented to be working. Nothing appears magically without integrated. I'll put it to list

Re: Multi instance Motion blur not working

Posted: Sun Apr 18, 2021 11:32 pm
by rifat
thank you! You the legend.
Also, I think we really need to integrate a lambic particle support, please.
I work with Houdini for all my sim, it's just easier to render in c4d. but octane cant render alembic particles with the right colour and pscale from Houdini.
I've asked this a year or two ago, really wish it happens soon. I have a lot of particles stuff that needs to be done.