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is there a way to turn off the poly limit???

Posted: Mon Apr 05, 2021 4:34 pm
by Tigersan
Seriously? A POLYGON limit? Is there a way to turn it off?
Its not enough that octane crashes constantly, now this...
I was building a scene, and when i was finally done... octane told me
that safly i went over a polygon limit...

Re: is there a way to turn off the poly limit???

Posted: Wed Apr 07, 2021 9:59 am
by wimvdb
Change the limit in OctaneDefaults.py (c:\Program Files\Poser Software\Poser 12\Runtime\Python\addons\OctaneRender\OctaneDefaults.py)
MAX_NUMBER_OF_SCENE_POLYGONS = 25000000 is what I have set it to (line 17)

Re: is there a way to turn off the poly limit???

Posted: Fri Jul 02, 2021 11:38 am
by Tigersan
I have changed it to a higher number, restarted poser and it still shows me the same communicate... :/

Re: is there a way to turn off the poly limit???

Posted: Sun Oct 02, 2022 10:36 am
by spartan00j
Tigersan wrote:I have changed it to a higher number, restarted poser and it still shows me the same communicate... :/
Use the geometry out feature. Make part of your scene invisible in the poser hierarchy. Preferably the close-up parts. Backgrounds that are high resolution keep visible. And when you're done export the animation as a single frame into octane Standalone format. Open up that same file you exported in octane Standalone format. Add a geometry out node to the model node in the standalone node graph. It'll be labeled the file name you saved it as with a. Ocs.abs. just take the pick whip from that node and apply it to a geometry out note instead of the render Target node. And save the file. Inside a poser. Make everything that you exported invisible. And make the rest of the scene visible again. Apply a box primitive to the scene. And in the plug-in. Select that box and the materials tab and change the node type to geometry out. Then click the load file button and load the same exported octane Standalone file you previously saved.
This method will also improve your render times.

Hope this Helps