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Octane X - daylight animation script not saving to disk

Posted: Wed Mar 17, 2021 10:58 pm
by abeyang
Hi, I'm trying to render using the Daylight Animation script.

When I hit render, everything looks like normal — it's rendering on the GUI and everything.

However, when I check my finder, there's nothing there. Digging into the logs, and I find this:
Image loading: PNG: FreeImage_Save: failed to open file /Users/abeyang/p0001.png
...
I'm currently using an M1 MacBook Pro (13-inch, M1, 2020), and on Big Sur (11.2.2).

Just FYI, I've even given Octane full disk permissions via my System Preferences, just to rule that out... nada.

Any help in this would be greatly appreciated!

Re: Octane X - daylight animation script not saving to disk

Posted: Thu Mar 18, 2021 9:03 am
by bepeg4d
Hi,
thanks for reporting this.
Yes confirmed, both Daylight, and Turntable animation scripts are not saving the result to disk, in the latest version, it is not an issue of M1 chip only:
DEF75C82-00C3-4EC4-AC8A-52CF3748DBDF.jpeg
I’m forwarding it to the devs, it will be fixed for the next version.

Happy Mac GPU rendering,
ciao Beppe

Re: Octane X - daylight animation script not saving to disk

Posted: Thu Mar 18, 2021 4:20 pm
by abeyang
Ah thanks for confirming!

However, the Batch Render is working — I'm guessing because it's not using FreeImage_Save?

Re: Octane X - daylight animation script not saving to disk

Posted: Thu Mar 18, 2021 4:21 pm
by abeyang
Also, in the meantime, is there a simple workaround? Like, is there something we can modify in the script itself s.t. we can render?

Working on a project currently... thanks!

Re: Octane X - daylight animation script not saving to disk

Posted: Fri Mar 19, 2021 8:49 am
by bepeg4d
Hi,
please try with this scene:
AnimatedSun.orbx
(1.82 MiB) Downloaded 135 times
There is a Lua ScriptedGraph node to animate the Local Time pin of the Sun Direction node:
2AE2E490-925F-4118-B540-ED8119492B9A.jpeg
Happy Mac GPU rendering,