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Animated float point attributes driving Octane shader attrib

Posted: Sat Feb 27, 2021 3:01 am
by theshizon
Hi all. I have a stretch attribute coming from a Vellum sim. 0 - 1. It's a balloon inflating an deflating. When its stretched out it's 1, when i'ts loose it's 0. I follow these steps exactly https://docs.otoy.com/HoudiniH/HoudiniP ... attributes. It works, but it's not animated. The opacity isn't animated. I should become more transparent as it stretches. What am I doing wrong? Cheers

Re: Animated float point attributes driving Octane shader attrib

Posted: Sun Feb 28, 2021 12:05 pm
by juanjgon
Probably you are going to need to render the scene in "Full Scene Reload" mode. The mesh updating doesn't take into account changes in the attributes.

Thanks,
-Juanjo

Re: Animated float point attributes driving Octane shader attrib

Posted: Sun Feb 28, 2021 7:39 pm
by theshizon
Amazing! Thank you!