Octane Scatter vs. Blender Scatter
Posted: Tue Feb 16, 2021 8:43 pm
The new scatter on surface node added to Octane Blender from Stand Alone is great but what is its advantage over Blender’s native scatter tools?
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Yes except when I did some quick testing trying to export to ORBX a scene that used the Octane Blender scatter nodes it did not carry over and work in stand alone:whersmy wrote:For me: mainly that I don`t need to learn-use the whole Blender interface and can have everything inside standalone.
Blender's scatter methods are way more limited and so slow compared to what the Octane Scatter system offers.pegot wrote:The new scatter on surface node added to Octane Blender from Stand Alone is great but what is its advantage over Blender’s native scatter tools?
Thanks.linograndiotoy wrote:This should help:kirk wrote:Where is that Octane scatter in Blender?
viewtopic.php?f=113&t=76897
1) That depends on the fact in Blender Y and Z are inverted. Right now the Y axis of the object is aligned to the normal of the "source" mesh. Some days ago I asked for a change so we can transform the scattered objects in item mode and have the clones transformed accordingly. This should help controlling the orientation better.kirk wrote:Thanks.linograndiotoy wrote:This should help:kirk wrote:Where is that Octane scatter in Blender?
viewtopic.php?f=113&t=76897
I have a few questions:
1. Why all objects are wrongly rotated( looks like by its local -y up) in Blender?
2. Can I scatter only 4 objects at once and have to dublicate the mesh for another 4 ? what"s the right way to scatter more different things ?
3 Can I keep the surface I scatter things on visible ?