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furry effect

Posted: Tue Aug 09, 2011 7:35 am
by dhamoeba
i'm trying to make some furry carpet with some simple black-white mapping. still working on it. C&C are welcome. Thanks! :)

Re: furry effect

Posted: Tue Aug 09, 2011 2:41 pm
by jakchit
that looks go so far. Maybe you could try to remove the hard edges from the right and left sides of the alpha so that they blend better together.

Re: furry effect

Posted: Wed Aug 10, 2011 3:02 pm
by matej
I tried this once for grass, but it rendered awfully slower than with real geometry...

Re: furry effect

Posted: Mon Aug 15, 2011 4:10 pm
by ROUBAL
I used the method for grass too, and it worked fine. I discovered a little trick to avoid seeing a black or white line over the billboards : always keep a row of fully transparent pixels at the bottom of the png image !

Re: furry effect

Posted: Tue Aug 16, 2011 12:59 pm
by Alain
I also use this methode for grass: http://www.luxrender.net/forum/viewtopi ... =15&t=5601

It's not perfect but it's not bad.

BTW: Does anybody know about a timetable about the implementation of instances in Octane ?

Kind regards
Alain

Re: furry effect

Posted: Thu Aug 25, 2011 11:56 am
by hmk
Alain wrote:I also use this methode for grass: http://www.luxrender.net/forum/viewtopi ... =15&t=5601

It's not perfect but it's not bad.

BTW: Does anybody know about a timetable about the implementation of instances in Octane ?

Kind regards
Alain
I don't see it coming soon, I hope so though.