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Balcony
Posted: Wed Mar 17, 2010 12:34 pm
by Diogo Moita
Hello,
This is my first comercial render using Octane. The original size is 1600x1000, it took about 9h on my GTX 260 and reached 20500 samples. I´ve used 3D Studio 2009 for the modeling, Photoshop and Noise Ninja. Most of the fire flies I took off manually. I spent some time to figure that we have to habilitated "bmp" on the Map-Export of the OBJ Export Options, otherwise the texture coordenates goes wrong.
What I missed the most was reflections without blurry with few intensity on opaque objects. The real time visualization using Direct Light is something wonderful! Comments are very welcome.
Thanks,
Diogo Moita
Re: Balcony
Posted: Wed Mar 17, 2010 1:56 pm
by radiance
whoaa
amazing work

definately gallery material.
Radiance
Re: Balcony
Posted: Wed Mar 17, 2010 4:19 pm
by [gk]
Looks fine.
but 9 hours

Re: Balcony
Posted: Wed Mar 17, 2010 4:36 pm
by Daniel79
9H?????
Like maxwell...

Re: Balcony
Posted: Wed Mar 17, 2010 4:52 pm
by Phr0stByte
Diogo Moita wrote:reached 20500 samples
Obvious reason for the 9 hours. Maybe a little overkill?
Re: Balcony
Posted: Wed Mar 17, 2010 5:34 pm
by radiance
Hey, 20000+ pixelsamples is a lot

I really need to add the usual features for efficient interior rendering,
mlt, portals, architectural glass etc...
hopefully beta2 is out of the door as soon as possible and then i can start on those.
Radiance
Re: Balcony
Posted: Wed Mar 17, 2010 6:32 pm
by [gk]
Phr0stByte wrote:Diogo Moita wrote:reached 20500 samples
Obvious reason for the 9 hours. Maybe a little overkill?
ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.
I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.
Re: Balcony
Posted: Wed Mar 17, 2010 8:10 pm
by radiance
[gk] wrote:Phr0stByte wrote:Diogo Moita wrote:reached 20500 samples
Obvious reason for the 9 hours. Maybe a little overkill?
ID like to see the original image, he used Noise ninja - I have to take a guess that the reason was - noise -so the samples wasnt enough.
I was just wondering, because that quality there from a 260 can be done right out of the Frame buffer in offline renders on non-dualquad systems, in considerable less time.
Looking forward to check the stuff radiance mentions.
The issue here is that the room is lit by a caustic. (eg light refracted through double sided glass)
It's very difficult to find the light outside and you have probably less than 1 ray of 10 rays that actually contributes a sample / finds light.
There are many things you can use to make it better but they require some time to develop and are built ontop of a 'foundation' that's nearly finished in octane.
Radiance
Re: Balcony
Posted: Thu Mar 18, 2010 3:14 pm
by Diogo Moita
I was desapointed with the 9h too but I think radiance is wright, the double sided glass is blocking the rays... I´ll try to render the scene without these glasses and see what happens. Here is the original image without any post production (outside octane, of course).
Re: Balcony
Posted: Thu Mar 18, 2010 5:51 pm
by [gk]
cheers