Banding on specular material
Posted: Sun Dec 20, 2020 7:47 pm
The attached pic shows a problem I'm having with a plastic bottle render - it's a hand cream product.
The model is made using a low poly mesh inside a SDS, the way I always model bottles. There is an overlapping mesh on the inside for the liquid. The liquid has a white glossy material, the bottle has a specular material using an absorption medium fed by an RGB spectrum for colour.
There is banding on the bottle surface and I can't seem to fix it. I have tried:
Playing with the phong tag.
Playing with smooth and far shadows in material common tab.
Playing with ray epsilon and other settings in the Pathtracing kernel settings.
Playing with the SDS settings.
Just can't seem to shift the banding. It's something to do with the absorption material as the banding goes away with a simple specular with a colour in the transmission. However I need to use absorption as the bottle has thicker areas where the colour of the plastic is deeper.
Can anyone suggest a solution?
The model is made using a low poly mesh inside a SDS, the way I always model bottles. There is an overlapping mesh on the inside for the liquid. The liquid has a white glossy material, the bottle has a specular material using an absorption medium fed by an RGB spectrum for colour.
There is banding on the bottle surface and I can't seem to fix it. I have tried:
Playing with the phong tag.
Playing with smooth and far shadows in material common tab.
Playing with ray epsilon and other settings in the Pathtracing kernel settings.
Playing with the SDS settings.
Just can't seem to shift the banding. It's something to do with the absorption material as the banding goes away with a simple specular with a colour in the transmission. However I need to use absorption as the bottle has thicker areas where the colour of the plastic is deeper.
Can anyone suggest a solution?