PMC Kernel, Cryptomatte Support
Posted: Tue Dec 08, 2020 12:04 pm
Encountering a scene that is cleaning up very nicely with PMC (same scene simply won't clean up fully within an acceptable time with PT). However my normal comp workflow of rendering an accompanying Cryptomatte pass doesn't seem possible now. Enabling the pass will crash the render as the first frame finishes. In the Live Viewer the pass is visible in the bottom left hand toggles but when clicked and viewed the pass is blank (grabs attached).
I'm trying to figure out if this is a) a solvable issue, b) a bug or c) simply an unsupported feature
If it isn't supported it would be super useful to have a clear list of features supported and not supported in each Kernel, I use Aoktar's (super handy) Manual constantly and can't find any reference to this not being supported. (As an example the Denoiser doesn't appear to be supported for PMC either but this isn't mentioned in either the page dealing with Denoiser or PMC).
My back-up will be to render out a quick(ish) low-sample PT render of the same scene to get the comp information I need from the Cryptomatte pass but I'd love not to have to render this twice ¯\_(ツ)_/¯
C4D S22 Octane version: 2020.1-R5
Windows 10 Pro
V: 2004
OS Build: 19041.630
I'm trying to figure out if this is a) a solvable issue, b) a bug or c) simply an unsupported feature
If it isn't supported it would be super useful to have a clear list of features supported and not supported in each Kernel, I use Aoktar's (super handy) Manual constantly and can't find any reference to this not being supported. (As an example the Denoiser doesn't appear to be supported for PMC either but this isn't mentioned in either the page dealing with Denoiser or PMC).
My back-up will be to render out a quick(ish) low-sample PT render of the same scene to get the comp information I need from the Cryptomatte pass but I'd love not to have to render this twice ¯\_(ツ)_/¯
C4D S22 Octane version: 2020.1-R5
Windows 10 Pro
V: 2004
OS Build: 19041.630