Normal map working like substance painter
Posted: Sun Nov 29, 2020 3:50 am
Hi Everybody,
I know it's probably a long shot but is there a way to make the normal map functioning like the substance painter and UE4?
Since the new 30 series have way larger gpu rams, I am thinking maybe I can just use denser meshes instead of using displacement and subdivisions.
But So far I found the Octane's normal map still not working like those real time renderers, even with larger and denser meshes.
Could anyone provide any solution to this?
Many thanks.
I know it's probably a long shot but is there a way to make the normal map functioning like the substance painter and UE4?
Since the new 30 series have way larger gpu rams, I am thinking maybe I can just use denser meshes instead of using displacement and subdivisions.
But So far I found the Octane's normal map still not working like those real time renderers, even with larger and denser meshes.
Could anyone provide any solution to this?
Many thanks.