Material duplication problem when instancing
Posted: Sat Aug 06, 2011 6:46 am
I was very happy because the particles instancer of lightwave was workink with Octane.But there is a big problem:
when duplicating the instance geometry ( see attahced pict) with the particle FX linker, and after expoting the scene to Octane, Each cube has A NEW MATERIAL in octane ( ex: 500 cube -> 500 materials ): so that is quite impossible to change the material of cube, specially when working with animation...
I sent this report, of course , to the lightwave plugin forum.
BUT IT'S PERHAPS AN OCTANE PROBLEM because when i load the exported octane-OBJ in lightwave, it doesn't shows the 500 cubes-mats but only ONE (this is logic... -> see the top attached pict).
Anyone has a solution ?
Thanks per advance
I join the obj file too...
when duplicating the instance geometry ( see attahced pict) with the particle FX linker, and after expoting the scene to Octane, Each cube has A NEW MATERIAL in octane ( ex: 500 cube -> 500 materials ): so that is quite impossible to change the material of cube, specially when working with animation...
I sent this report, of course , to the lightwave plugin forum.
BUT IT'S PERHAPS AN OCTANE PROBLEM because when i load the exported octane-OBJ in lightwave, it doesn't shows the 500 cubes-mats but only ONE (this is logic... -> see the top attached pict).
Anyone has a solution ?
Thanks per advance
I join the obj file too...