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'Use Light Color' mode very bright

Posted: Mon Nov 23, 2020 12:40 pm
by atoyuser1
Hi, I'm wanted to change the colour on my area lights, but the 'Use Light Color' mode seems to blow it out. Here is the scene using standard Octane values:

I find it slightly easier than using the temperature slider in the octane tag, or using a colour texture.
Screenshot 2020-11-23 at 12.28.55.png
Screenshot 2020-11-23 at 12.27.32.png
using 'Use Light Color':
Screenshot 2020-11-23 at 12.29.21.png
Screenshot 2020-11-23 at 12.29.12.png
I could compensate for this by bringing the non-octane light power down to 2%, but I wondered if there was a better 'Best Practice' method of doing it?

Thanks

Re: 'Use Light Color' mode very bright

Posted: Tue Nov 24, 2020 10:52 am
by AWOLism
In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.

/ Andreas

Re: 'Use Light Color' mode very bright

Posted: Tue Nov 24, 2020 4:28 pm
by atoyuser1
AWOLism wrote:In the screenshots it appears you have a FloatTexture in the Texture slot in the first example, and judging from the thumbnail it has a quite low value.
But in the "use light color" example, that texture is no longer active, therefore not bringning the overall brightness down. Try removing the FloatTexture and see if that brings the brightness to the same value.

/ Andreas
That worked! thanks.

Re: 'Use Light Color' mode very bright

Posted: Tue Nov 24, 2020 4:34 pm
by AWOLism
No problem, happy it helped!

Re: 'Use Light Color' mode very bright

Posted: Tue Nov 24, 2020 6:09 pm
by aoktar
Theres still a default float value when you don't use any texture and it is higher. As said you caused bumped out the intensity multiplier by deleting it by an user error.