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Displacemet map + Voronoi problem

Posted: Thu Oct 15, 2020 10:57 pm
by Jengo_1
Hey, so I have a voronoi object with a displacement map texture. Map set to Vertex height.

When voronoi is deacticated - The object seems intact.
Wehn I activate voronoi - the displacement map breaks in the fracture lines. The pieces are still intact, if i deactivate the displacement map the texture is seamless.

Is there a way to have the displacement map keep in tact even with voronoi turned on? I want the fractures to happen only once the voronoi pieces start to move, but before they move have the object seem fully intact even with displacement map on.

Hope I was clear, thanks!