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Octane Render Logoanimation

Posted: Thu Aug 04, 2011 4:00 pm
by Silverwing
I have tested the Octane Animation capabilities with a small logoanimation.



Rendering took about 3-4 Minutes / FullHD Frame with my GTX 570 which is much faster then even biased renderengines as Vray and C4D Renderer rendered it on my i7 980X (6x3.33 GHz) CPU.

Conclusion:
Octane is not only a great renderer for Architecture and Productviz but also fast and usable for animations (especially in the direct lighting mode). The only drawback I had was the missing of Object-Motionblur which would have made the scene look even better.

I hope you like my small test!

For more Info just ask!

Cheers Silverwing

Re: Octane Render Logoanimation

Posted: Thu Aug 04, 2011 8:00 pm
by 3form
Very cool!!!

Re: Octane Render Logoanimation

Posted: Thu Aug 04, 2011 9:44 pm
by [gk]
You can render a motion vector pass from your host app and use it to drive motionblur.
You can also use post vector lookup blur engines.
Plenty of options.

Re: Octane Render Logoanimation

Posted: Fri Aug 05, 2011 9:36 am
by Refracty
Nice one.
Good work.

Re: Octane Render Logoanimation

Posted: Fri Aug 05, 2011 10:39 am
by face
Realy cool.
Also the demo reel on your website, much stuff i like ;)

face

Re: Octane Render Logoanimation

Posted: Sat Aug 06, 2011 10:30 am
by Silverwing
@ 3form:
Thank you very much!

@ [gk]:
Thanks for the suggestion.
But the post motion blur mostly doesn´t match my quality standards!
You can render a motion vector pass from your host app and use it to drive motionblur.
This is right but it only works if you have no DOF in the renders. It looks really weird if the MB is sharp at edges when the DOF has blured them in the beauty pass!
You can also use post vector lookup blur engines.
Again right. But they loose grip at flat surfaces like these in my animation besides they produce artifacts when things are moving fast and in different directions.

Thank you very much for your opinion.
What I´m trying to say is that 3D M-Blur has the best Quality without artifacting. And every other solution comes with a disadvantage that I´m not willing to pay!

@Refracty:
Thank you very much. Appreciate it!

@face:
Thank you! And also thanks for liking my demoreel!

Thank you for all your comments!
Cheers Silverwing

Re: Octane Render Logoanimation

Posted: Mon Aug 08, 2011 10:36 am
by [gk]
it should be logic when using 2 different engines to render a z map out with a vector pass.

Re: Octane Render Logoanimation

Posted: Tue Aug 16, 2011 3:50 pm
by infernoVFX
Love the animation, even without the motion blur it looks just fine to me .... ;)

Re: Octane Render Logoanimation

Posted: Fri Aug 19, 2011 12:48 pm
by 3rdeye
very clean anim done...excellent work mate !!

3rdeye