I have tested the Octane Animation capabilities with a small logoanimation.
Rendering took about 3-4 Minutes / FullHD Frame with my GTX 570 which is much faster then even biased renderengines as Vray and C4D Renderer rendered it on my i7 980X (6x3.33 GHz) CPU.
Conclusion:
Octane is not only a great renderer for Architecture and Productviz but also fast and usable for animations (especially in the direct lighting mode). The only drawback I had was the missing of Object-Motionblur which would have made the scene look even better.
I hope you like my small test!
For more Info just ask!
Cheers Silverwing
Re: Octane Render Logoanimation
Posted: Thu Aug 04, 2011 8:00 pm
by 3form
Very cool!!!
Re: Octane Render Logoanimation
Posted: Thu Aug 04, 2011 9:44 pm
by [gk]
You can render a motion vector pass from your host app and use it to drive motionblur.
You can also use post vector lookup blur engines.
Plenty of options.
Re: Octane Render Logoanimation
Posted: Fri Aug 05, 2011 9:36 am
by Refracty
Nice one.
Good work.
Re: Octane Render Logoanimation
Posted: Fri Aug 05, 2011 10:39 am
by face
Realy cool.
Also the demo reel on your website, much stuff i like
face
Re: Octane Render Logoanimation
Posted: Sat Aug 06, 2011 10:30 am
by Silverwing
@ 3form:
Thank you very much!
@ [gk]:
Thanks for the suggestion.
But the post motion blur mostly doesn´t match my quality standards!
You can render a motion vector pass from your host app and use it to drive motionblur.
This is right but it only works if you have no DOF in the renders. It looks really weird if the MB is sharp at edges when the DOF has blured them in the beauty pass!
You can also use post vector lookup blur engines.
Again right. But they loose grip at flat surfaces like these in my animation besides they produce artifacts when things are moving fast and in different directions.
Thank you very much for your opinion.
What I´m trying to say is that 3D M-Blur has the best Quality without artifacting. And every other solution comes with a disadvantage that I´m not willing to pay!
@Refracty:
Thank you very much. Appreciate it!
@face:
Thank you! And also thanks for liking my demoreel!
Thank you for all your comments!
Cheers Silverwing
Re: Octane Render Logoanimation
Posted: Mon Aug 08, 2011 10:36 am
by [gk]
it should be logic when using 2 different engines to render a z map out with a vector pass.
Re: Octane Render Logoanimation
Posted: Tue Aug 16, 2011 3:50 pm
by infernoVFX
Love the animation, even without the motion blur it looks just fine to me ....